| Products 
In Development   This page is 
to give our customers a glimpse into the daily developments that go on at Wicked 
Air Sportz. Although 
many products may be revealed here, we have no way of determining release dates 
or features for these products, so please do not email us and ask questions 
about what you see here.  This page is being provided due to the many 
requests from customers to see what we are working on.     
ENFORCER(tm) 
RELEASE DELAYED 
U.S. and 
World-Wide Patents Pending   
  
  Prototype Enforcer(tm), commercial unit will have a dark 
display face making it easy to see in bright daylight Click 
HERE to see a video of the Enforcer(tm) 
in action! WARNING!  This is 20MB download!   An end 
to cheating? When the PSP 
announced that "ramping" would be allowed, we were outraged.  Our insurance 
company refuses liability coverage for this mode of fire (along with anything 
else that is not true semi-auto operation).  We firmly believe that this 
mode of fire is dangerous.  Since the ramping was introduced, every single 
PSP event has had players knocked unconscious due to having balls shot into a 
players head at the same location repeatedly.  This was the PSP's solution 
to the ever-growing problem of cheating, and it has actually made the problem 
worse as it is much easier to mask a cheating marker amongst every marker on the 
field shooting virtually in full auto. PACT timers 
are used at PSP events to measure the rate of fire of markers, although they are 
not used throughout game play.  The refs using these devices openly admit 
that they are cumbersome to use, and they are not used correctly.  After 
shooting a string of shots over the PACT timer, the ref is suppose to review 
every single shot to shot time to see if it dips lower than the minimum 
requirement.  Almost every time, the ref just looks at the last shot to 
shot time and makes a call based on that reading.  Unfortunately, many of 
our competitors (and you know who they are) have learned this and are taking 
advantage of it by allowing a marker to shoot whatever rate of fire for the 
first trigger pull while in ramping mode (which is a 3 shot burst).  So the 
first shots after the last 3 shot burst could be 20+ bps.  When the trigger 
is released and not repulled, the 3 shot burst finishes, showing the last shot 
to shot time that is magically perfect!  This is the level of cheating now 
folks! We developed 
the first high profile electronics in this industry.  Our hardware is fast 
and our code is written in 100% pure hand optimized assembly code.  You 
simply can not get any faster than what we give you LEGALLY, period.  We 
have dropped several manufacturers and turned down a few pro teams who wanted 
boards from us because we refuse to support cheating.  We're tired of the 
cheating.  Enter the Enforcer(tm).  Now, we have taken technology to 
the next level by providing the tournament promoters, and players that want to 
make sure their markers are legal, the means to know just how a marker shoots, 
and in real time. The 
Enforcer(tm) is roughly the size of a hand held chrono with a convenient belt 
clip.  Unlike the bulky PACT Timer, the display is in easy to understand 
BPS, not hundredths of a second.  For those that need to see extreme 
accuracy, the Enforcer(tm) can also show the time in milliseconds, with a 10 
microsecond resolution.  The accuracy of the Enforcer(tm) is far greater 
than the PACT timer.  Each unit has its accuracy calibrated to within +/-4 
microseconds.  The PACT Timer's resolution is full one millisecond 
increments, which requires rounding up or down (perhaps as much a nearly one 
full millisecond) from the actual time.  We believe that the limited 
resolution of this device could have 
likely resulted in incorrect penalties this year.  Although the PACT Timers 
are excellent products, they are just not accurate 
enough for the limits imposed by the PSP and other tournament promoters.  
PACT timers are great units for shooters of real ammunition and offers 
unparalleled accuracy for velocity, but the shot to shot time resolution is not 
sufficient for paintball, where accuracy can mean the difference between winning 
and losing.  If your marker resulted in a penalty for shooting 1ms under 
the limit, you may very well have received a penalty for no reason other than 
the limited resolution of a device.  If your marker showed 2ms or more below the 
limit, then your marker was definitely the cause and you "deserved" the penalty 
(more on that later). Real 
time checking Unlike the 
PACT timer, a ref can hold the Enforcer(tm) 1" to several feet away from a 
marker and measure the rate of fire right on the field, just as chrono refs use 
a hand held chrono to measure velocity during game play. 
Typical WAS features It seems 
that when we set out to design something, it always turns out to be better than 
expected.  Such is the case with the Enforcer(tm).  This device was 
originally designed just to determine the rate of fire in BPS.  This device 
not only can do that, but it can store 2-32 shots that can be analyzed and 
replayed.  The analyzation can be either a rate of fire cap limit (PSP 
mode), or shot to shot analyzation (NPPL mode) to determine if a human is 
pulling the trigger based on spacing between shots and other unique signatures, 
including trigger bounce!  A programmable game timer is also built in and 
runs asynchronous to the analyzation.  A ref can switch back and forth 
between the game time and checking markers.  Powered by a single 9 volt 
battery, with a typical lifespan of a complete paintball season, the 
Enforcer(tm) has 10 different programmable features: 
  
Range.  
Adjustable from 1" to several feet.  Short range is recommended during game 
play.
Timing Mode.  
PSP or NPPL.
Display 
data.  Either in BPS or milliseconds.
Number of 
shots to record and analyze (2-32).
BPS Warning.  
Maximum BPS rate allowed before causing "OL" (over limit) to be shown and flash 
display during replay.
Display 
brightness control (10 levels).
Display 
flip.  Allows display to be inverted while in timer mode so a player can 
simply look down at the display when clipped on on a belt.
Timer 
Minutes (0-99). Game timer minutes.
Timer 
Seconds (0-59).  Game timer seconds.
Timer 
warning (0-59).  Number of seconds remaining before flashing the display, 
signifying the timer (game) is about to expire. Other 
features include a powerful 8MHz CPU (compared to 4MHz typical for marker 
electronics), automatic power off after 30 minutes, belt clip, tough washable 
membrane overlay, and our standard lifetime warranty. 
Marker Electronics
Competitors choosing low-end CPUs It is not 
uncommon to read blurbs (usually from our competitors) about the accuracy of a 
chosen CPU being 1% of the CPU's internal clock rate.  These CPUs have 
built-in clocks, typically running at 4MHz.  1% of 4 million "ticks" per 
second is 40,000 microseconds.  This means that potentially, a CPU's clock 
could be off as much as 40,000 microseconds (which is 40 milliseconds) every 
second.  In simpler terms, it means that the CPU could be doing everything 
right, and the clock is running too fast and so the time between shots would be 
too quick.  At 10bps, the CPU could actually be off by as much as 4ms!  
Technically, 1/1000th of a millisecond over the limit is a penalty!  
Imagine have 40 times the possibility of this occurring!  With exception of 
our Tippmann board, our marker electronics use more expensive CPUs, having 
external precision clocks with a typical accuracy of 4 ppm (parts per million), 
resulting in a +/- 16 microsecond error range.  Our DM4/DM5 chip, Proto 
Upgrade, and A5 electronics are each hand calibrated to correct any timing 
inaccuracy.  No whining here, just results.  The penalty that you 
"deserved" might be courtesy of a competitor more concerned about making 
a profit than the reliability of their products... or they simply don't care if 
people cheat... take your pick. End to 
an age old argument! Everyone 
thinks they shoot fast.  With the Enforcer(tm), you can now 
determine with perfect accuracy, who the fastest shooter is on your squad!  
No more arguing, it's time to put up or shut up! 
Gunsmith's best friend! For those 
that want to squeeze every bit of performance out of their marker, this is the 
tool to have!  No more guessing about what happens to your rate of fire 
when you change your dwell, debounce, BIP Delay(tm), etc.  Now you can 
determine the best setup for your marker. 
Affordable as usual At roughly 
1/3rd the cost of the same PACT 
MKIV 
timer used by the PSP, 
Wicked Air Sportz once again comes through for the player.  Although this 
might be the single most important accessory that you may need, we are not going 
to soak you for it. Suggested retail $59.95.   
   Equalizer 
for Halo-B or Reloader 
RELEASE DELAYED 
U.S. and 
World-Wide Patents Pending   
 
   This is a 
replacement board for the Odyssey Halo-B and Empire Reloader hoppers.  One 
board will work with either type of hopper. This product 
was started shortly before the belt driven Halo was introduced.  It has been in 
active development for nearly 2 years, with real-world testing over the 
last 6 months including a complete re-design to add support for the Reloader. Motor 
control circuitry with forward/reverse, speed, position, & torque feedback, piezoelectric 
resonance sensor, anti-jam logic, and numerous other patent filings were due to 
the creation of this product. When we set 
out to design new hardware for the Halo we had several goals in mind: Make 
it feed as fast as possible People like 
to throw out big numbers for marketing reasons.  We like to provide the 
facts.  The facts are simple, too much pressure on the stack of balls with 
too brittle of paint means you have broken balls, and then a VERY slow hopper!  
How fast can the Halo go?  Well, in practical applications the Halo will 
exceed what any marker can shoot (today).  The Equalizer board can spin the 
motor roughly 50 times faster than gravity will allow the balls to become caught 
in the drive cone.  So, it is fair to say that the Equalizer board could 
drive the motor faster than the Halo mechanics and gravity will allow for proper 
feeding.  In real world testing, anything over roughly 40 balls per second 
passing through the drive cone assembly will result in balls being missed or 
crushed by the drive cone fins.  The Equalizer's motor control circuitry 
and logic is extremely easy on paint and spins the motor only as fast as needed.  
Maintaining extreme pressure on the ball stack is not necessary and only results 
in broken drive cones, sheared drive cone fins, and burned out motors.  The 
Equalizer board's microprocessor is the latest state-of-the-art version with a 
code execution speed of 2 MIPS (million of instructions per second), and having 
an operating frequency of 8Mhz.  This is twice as fast as any Equalizer 
board we make for markers! Fixing 
the problem causing paint to break in the breech when the hopper is nearly empty This problem 
requires the ability to determine the exact motor speed and position.  By 
knowing the exact motor speed, motor position, and the drive ratio (motor 
pulley:drive cone pulley), you can determine the exact position of the drive 
cone.  The electronics use EMF feedback to determine the exact motor 
position.  You don't need to have a sensor on the drive cone assembly (like 
the patent recently filed by Odyssey would suggest).  If you know the drive 
cone position and monitor the motor's torque and use the eye system (if it 
exists) you can deliberately slow down the hopper when the balls start 
"bobbling" in the hopper.  The end result is that no matter how fast you 
are shooting, if the hopper runs out of paint you will not get any breaks as a 
result of the Halo.  This approach is so unique that we have applied for 
several patents pertaining to this. Reduce 
jamming and fix 
jamming problems that occur How many 
times have you sat in a bunker with the Halo blinking red/green?  It's 
jammed and now you have to fight with manually fixing the jam using your finger 
or the rip drive (if you have one) and turn the hopper off and back on.  
5-10 seconds have easily gone by with a marker that is down.  In X-ball, 
you probably just got bunkered! The 
Equalizer's patent-pending motor control hardware and logic not only reduces the 
chance of jam occurring in the first place, but also has the ability to know 
when a jam has occurred!  If a jam does occur, the motor is reversed to 
clear the jam and then the drive cone is wound back to the same position without 
putting excessive pressure on the stack of balls!  This anti-jam logic 
detects a jam and clears it in as little as 1/4 of a second! 
Detecting 
any type of paint Everyone 
knows that the Halo has a problem seeing dark colored and transparent paintballs.  
The Equalizer board's 10 bit ADC and programmable eye power level allows you to 
use any type of paint.  The circuitry is so sensitive that it can determine 
the amount of time between balls falling into the breech, even between two balls 
falling together. Reduce 
battery consumption Unlike the 
stock board, the Equalizer is OFF when it is turned off and does not drain the 
batteries just sitting in your gear bag.  Although power consumption is 
relatively low with stock board turned "off", you will find after a month of 
sitting that your Halo-B's batteries are very depleted. The stock 
board uses old microprocessor technology and motor control logic to control the 
motor speed.  The motor frequency is 100Hz, which means that the motor is 
turned on and off 100 times per second.  Although this might sound fast, 
it's not!  The efficiency suffers greatly and you do not have much 
resolution for controlling the motor speed.  The efficiency equates to how 
much battery life you get.  The Equalizer board's engineers came from the 
R/C market, having designed numerous products for the R/C industry including 
electronic speed controls used for R/C cars and planes.  The Equalizer 
board's 
PWM motor frequency is 20,000Hz!  The efficiency is enormously better than the 
stock board, giving you a battery life of several times of what you get with the 
stock board!  The Equalizer for the Halo might be the only product in 
paintball that actually pays for itself in battery savings! Extend 
motor life By using a 
high frequency PWM motor control pulse, the motor brushes are not subjected to 
high current startups like with the stock board.  A lower current startup 
reduces brush arching, which pits the motor's commutator.  Lower current startups 
also reduce power consumption, saving battery life.  A high frequency pulse 
allows you to drop the startup current without sacrificing the needed initial 
startup motor speed. Extend 
drive cone life By having 
complete motor control feedback, there is no need to wind the drive cone up for 
some arbitrary period of time.  It is the constant winding (without 
stopping before excessive pressure develops) that causes the drive cone pin and 
fins to break off. 
Support for new high-tech batteries With the 
recent release of high power lithium-polymer (LiPo) batteries, electronics can 
now be powered by light weight and long lasting power solutions.  A three 
cell pack (4.2v peak each cell) generates roughly 12.6 volts and is ideal for 
this application, but this voltage is too much for the stock board.  Many 
people have been doing a mod to their Halo that uses two 9v batteries in 
series (18 volts) and the result is a lot of burned up boards!  Other 
companies are also offering Nicad and Nimh battery packs with higher output 
voltages also damaging boards as well as the motors.  The Equalizer can 
handle up to 35 volts (and up to 20amps of current), making it an ideal 
candidate for a LiPo conversion.  We will be offering a LiPo battery pack 
when the Equalizer board is released.  The battery will last an entire 
tournament week (a dozen or more cases of paint shot) on a single charge with 
the Equalizer board! Dual 
hopper support (Halo-B & Reloader) The Halo-B 
has an optical ball sensor ("eye") system and the Reloader uses sound 
activation.  The Equalizer board supports the eye system, but instead of 
using a microphone to "hear" the sound of the marker firing (like the Reloader 
does) we developed a custom piezo-electric sensor that we call the "EVS(tm)". 
The EVS(tm) generates a voltage proportional to movement of the sensor.  
Sound itself will not trigger the sensor, so a nearby marker can not trigger the 
hopper.  As an added bonus, if the eye system fails or is deliberately 
disabled, the EVS(tm) will take over and allow you to keep feeding.  
Realistically, an optical sensor system is a better method as the computer can 
correlate the required motor speed with the rate at which the balls are being 
put into the breech, however, knowing how fast the motor is spinning, its 
rotational position, and how many rotations are necessary to load a single ball, 
the computer can calculate the feed rate with a fairly high degree of accuracy. Make 
it adjustable Just like 
every Equalizer board, we give the user the ability to adjust settings to suit 
their needs.  The stock settings will always outperform what a marker is 
capable of shooting (today), but we think ahead and give the users what they 
want... tweakability!  The programming is similar to all other Equalizer 
boards, using LED flashes and button presses to check and change settings. Keep 
it affordable It doesn't 
make much sense to spend $100+ for a hopper and buy an upgrade board that is 
nearly the same price as the hopper!  The Equalizer board will  
retail for less than $50.  
 The Equalizer board will also come with a 
new back plate sticker.   
 
µEQ(tm) 
micro-Equalizer 
RELEASE DELAYED 
U.S. and 
World-Wide Patents Pending   
  Left - µEQ shown with a U.S. dime (production model will be 
75% smaller!), Right - µEQ with AKA Viking header 
  Left - µEQ shown with Intimidator header, Right - µEQ with 
AKA Viking & Intimidator headers   While the 
competition is still trying to play catch-up with our technology, and are busy 
copying things that we invented (trigger programming, Debounce(tm), Forced Eye 
Modes, etc.) we have been taking hardware to the next level. The µEQ(tm) 
[micro-Equalizer] is the latest hardware that we are close to releasing.  
This hardware features a CPU that is twice as fast as anything we previously 
have used, offering a hardware level trigger scan rate of an unprecedented 2 
million times per second!  The pictures shown above are of an early 
prototype that is nearly twice the size as our current model! This new 
board is a universal board.  Simple header plugs for whatever application 
you might need (DM4, Intimidator, Viking, Shocker, etc.) will be readily 
available.  By using a single board for all markers, we can keep the cost 
of the board down due to the large volume.  The various header plugs will 
be priced based on their complexity.  We hope to keep the board itself in 
the sub-$50 range! Remote 
updating will be possible using our new patent-pending communication interface.  
This interface offers a simple wireless solution for updating boards, obtaining 
information, and tweaking settings.  A simple plug-on adapter for the 
Equalink will be available.  No more opening the grip. Of course, 
all of the normal features that you come to expect from Equalizer boards will be 
part of the standard programming.      ....more products coming soon!  
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